Day 3 of Making a New Game
So far, I have the prototype of the character for the game created. I'm now adding his animations. I had a little bit of work to do with weight painting, and I noticed some glitches with his feet when they move. I can work out the glitches. The first two animations I'm making are the idle and the run animations.
I still don't have his wings yet. And I don't have his shield or lance, either. I'm not sure if omitting them will come back to haunt me later. Also, I'm not sure if it will be much more difficult supporting a melee-attacking character as my first 3D animation project. That's one of the reasons why I like simple things like Mega Man-style weapons, where there is hardly any animation involved at all. For the melee character, I will have to figure out how to make him attack while in the air. I don't want him to come to a complete stop while attacking on the ground, but that seems to be a common choice in games.
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