Final Push Day 3
This is the third day in the row of me trying to finish my game before the 21st. I made some progress yesterday, but I still have a few things left to do. Mostly, I'm struggling with deciding what not to do. That's a little more difficult than I imagined it to be, because as much as possible, I don't want to release bug fixes and updates to the game after it comes out.
I'm a fan of old games where the quality was good right away. Newer games are more complicated, yes, but there seems to be a trend of day 1 patches that is just a given. I will of course fix things that are broken if I or someone else discovers a bug, but I don't want to add things at the last minute that could introduce bugs.
I started this project on January 15 and spent a few days getting 7-year-old code running on a modern PC. Yesterday marked my 300th commit for the game. Just a few more to go.
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