Still Having Problems Making Something for the New Game
I'm still having problems implementing enemies that walk on walls. It's kind of ridiculous that I'm having this issue, since this kind of movement was inspired by enemies I saw in games dating back to my childhood.
I'm learning a lot, though. One thing I'm noticing is that I'm creating problems for myself while I try to solve the original problem. One of the problems I'm introducing is trying to make a solution that is flexible and reusable for a variety of different scenarios. I should only be focusing on the issue at hand.
Another problem I'm facing is that I'm trying to reuse too much code from other parts of my collision detection system. This solution would be easier if I treated it as something entirely different and started from scratch.
Lessons learned.
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